

With social media platforms and online forums already allowing people to only portray what they want people to see, a world like the dystopian one in Warcross could be right on the horizon.

In the novel’s VR overlay of Tokyo, we see that people make changes to their virtual avatars, adding pet tigers or different body features. Technological communication has trumped in-person exchanges, much like the novel’s use of messaging via neurolinks. This is the digital era after all and every day, the world of VR and technology grows exponentially. Marie Lu said that Warcross is “a love letter to all favorite things” she has combined these ‘favorite things’ with our daily realities to create this exciting world that does not seem too distant. This escapist type of reality resonates greatly with our world today. There are those who opt to spend their time consumed by the facade, always wearing their neurolinks to escape their own monotony and unsatisfying reality.

With their neurolink glasses, people can exist in a New York that doesn’t really exist cleaner, desirable and more exciting. The Warcross Game is woven into the virtual Warcross world and, by extension, is the very basis of daily life. Emika Chen, our rainbow-haired protagonist, is a freelance bounty hunter in New York City barely making ends meet until she gets caught hacking into the Warcross Game’s Opening Ceremonies and is summoned by Tanaka to Tokyo.

Set in a futuristic New York and Tokyo, Warcross is a virtual reality layered right on top of the entire world, invented by the slightly reclusive Hideo Tanaka, a young tech billionaire. Warcross leaves readers stunned with its cliffhanger ending and unbelievable plot twists but between its pages there is so much more at work. Her latest novel, Warcross, is an instant hit. Marie Lu, author of the well-loved Legends and Young Elites series, has done it again.
